AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on iOS in Finland - Q3 2021
Explore the performance of the top 5 sandbox-like games on iOS in Finland during Q3 2021, including trends in revenue, downloads, and active users.
The third quarter of 2021 saw notable performances from the top sandbox-like games on iOS in Finland. Here’s a detailed look at the trends in revenue, downloads, and active users for these popular apps, based on data from Sensor Tower.
Roblox
Starting with revenue, Roblox experienced a steady increase, peaking at approximately $20.7K in early August before gradually declining to around $10.7K by the end of September. Weekly downloads fluctuated mildly, reaching a high of about 1.6K in early August and ending the quarter at approximately 1.4K. Active users remained relatively stable, starting at around 28K and seeing a slight dip to approximately 25.5K by the end of the quarter.
Growtopia
For Growtopia, weekly revenue varied, peaking at about $5.3K in the first week of July and ending the quarter at roughly $2.6K. Downloads showed minor fluctuations, with a peak of around 558 in mid-July and stabilizing at approximately 412 by the end of September. Active users saw consistent numbers, starting at around 3.2K and ending the quarter slightly lower at approximately 3.3K.
Minecraft
Minecraft’s revenue showed a mix of peaks and troughs, with a high of about $2.2K in mid-July and a low of around $1.2K in mid-September. Downloads were relatively stable, peaking at around 283 in late July and ending the quarter at about 199. Active users remained steady, starting at approximately 25.5K and maintaining similar levels throughout the quarter, ending at around 25.6K.
Pixel Worlds: MMO Sandbox
Pixel Worlds: MMO Sandbox had more modest revenue figures, peaking at around $2.5K in mid-July and declining to about $320 by the end of September. Downloads fluctuated, reaching a high of about 377 in late July and dropping to around 67 by the end of the quarter. Active users were also on a downward trend, starting at around 576 and ending the quarter at approximately 315.
Rec Room: Play with Friends
Rec Room: Play with Friends saw varied revenue, with a peak of about $347 in mid-September and a low of around $38 in early July. Downloads peaked at approximately 757 in mid-July and gradually decreased to around 123 by the end of September. Active users saw a significant peak of around 851 in mid-July, followed by a decline to approximately 316 by the end of the quarter.
For more detailed insights and analytics on app performance, visit Sensor Tower.